

Design Stratagies
1. How would you describe yourself in three words?
I wouldn’t know how to describe myself other than short, dark, Welsh.
That sounds really boring.
2. How would you describe your work in three words?
Nostalgic, digital, fantastical
3. As a designer what do you specialize in?
Storyboarding and character design for advertising, animation and publishing.
4. Where does your inspiration come from? who/what are you inspired by?
Memories of being blown away by things as a child! I think I’m trying to recapture that ‘sensofwundah’.
Movie posters (work by people like Bob Peak and Tommy Jung ), Book covers.
Commercial artists of the past J. C Leyendecker, Haddon Sundblom, Dean Cornwell. Artists whose work itself tries to capture this lost past – Steve Rude, Alec Severin, Gary Gianni.
Asking ‘What if?’ Usually this means what if I take two incongruous subjects or styles and meld them. What if we took this usually high brow subject and rendered it in a pulpy low brow way? What if we take this Saturday morning kids TV cartoon character and render it as if it was a subject of Reubens.
But also just musing on ‘What if’ scenarios like What if Rome had never fallen, or What if modern technology suddenly landed in the ancient world, I find leads to some interesting often surreal imagery.
5. What agencies have you worked for in the past?
Leo Burnett, Tro, Roughcut TV.
6. Is there anything you would suggest I do to really get my foot in the doorway to becoming a graphic designer/ illustrator?
Probably asking the wrong person with this one as my foot is pretty numb from being jammed somewhere between the door and the lintel for so long. I wouldn’t say I’ve really progressed very far into the hallway yet, but I’ve had a peek and it looks quite nice.
I suppose perseverance is key, and not being afraid to ask to be let in, in the first place.
If you do get a break then the best bit of advice I’ve ever been given is “Just don’t be an arsehole”. I think the point the person was trying to make was that most of the time it doesn’t really matter how good you are at what you do but how well you treat people (the client). If the client had a pleasant experience dealing with you they are likely to want to deal with you again.
7. In what context is your work mainly used for?
It’s normally not used as an end in itself, but in communicating or selling an idea to someone else. Visuallising for others I suppose. Storyboarding for instance sells the vision of a director to possible financers or communicates it to crew members. The visuals I create for marketing clients help them communicate their ideas to their clients.
Recently I’ve been asked to do more traditional illustration work for publishing, but this has been fairly rare until now.